Fantasy Race Generator

Descriptions of fantasy races as complex as you like them, from simple appearance to a complete backstory!

  • For simple physical descriptions, choose 'Description.'
  • Choose 'Detail' to get a cultural snapshots and 'extras' for the race.
  • Choose 'Complete' to get a complete profile of the race and their place in their world.

Other generators you may like: Fantasy Race Name Generator
Your Options:
Races
The race of elves. They are yellow-skinned. They are exceptionally good at illusion-creation. They are bound by tradition. They worship a complex, patriarchal pantheon of gods and goddesses. The god of the moon is especially important to them. They barely control a rich peninsula.
The race of intelligent Basilisks. They are naturally good at stealth. Their government is an aristocracy. They tend to be mistrusted by others - but no one can say why.
The race of Gremlins. They are exceptionally good at elemental magic. They are very unforgiving. They worship a pantheon of gods and goddesses. The god of music is especially important to them. They believe the powers that be are generally distant and uninvolved in their lives. Most religious observation is done in public ceremonies. Their government is a meritocracy that is entirely dysfunctional. They completely control a rich peninsula that is dotted with mysterious ruins. A great destiny awaits them, yet they know it not.
The race of dwarves. They are dark-haired and have white eyes. They are well-known for their libraries and marketplaces. Their culture has some strict regulations on technology. They turned their back on their old gods to follow stranger ones. They completely control an impoverished land. They are a magical mutation of another race.
The race of humans. They have excellent sight. The they avoid all kinds of magic except stone magic. They have little sense of being a separate species - and integrate well with other races. A great destiny awaits them, and they wait for it patiently.
The race of humans. They are noted for their use of widespread semaphore systems and parks. The they avoid all kinds of magic except plant magic. They lack inventiveness - all their technology and knowledge is ages old. Their primary deity is a patron of their own race. Their government is entirely dysfunctional.
The race of gnomes. They are yellow-haired. The color of their integument changes with mood. Their society is split by gender - males and females are separate cultures. They are immune to disease. They are noted for their museums. Their government is an aristocracy. They barely control a desert kingdom that is known for its exotic plant life. They are a magical mutation of another race.
The race of halflings. They are gray-skinned and dark-haired. They reproduce quickly. The only kind of magic they can do is alchemy. They are extremely kind. They serve a race of enemy gods. Their government is a plutocracy. They exist as scattered, disunified tribes.
The race of Unicorn-people. They are noted for their warriors and shamans. They are very loyal. They practice some forms of spiritual discipline, but some would debate if it is an actual religion. Their government is a dictatorship.
The race of gnomes. They are green-skinned, dark-haired, and have cold-colored eyes. They are extremely agile. They are famous for their houses of ill repute and dangerous poisons. Their magical practices tend to focus on elemental magic. They have no defining religion, but gladly adapt those of others. Their government is a theocracy that is non-functional. They are integrated into another culture, but have no land of their own. A great destiny awaits them, yet they know it not.

 

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