The race of Werejackals. They are in general, atheists. They barely control a land. A great destiny awaits them, yet they know it not.
The race of gnomes. Their magical practices focus exclusively on enchantment. They are the descendents of an alien species.
The race of elves. They have yellow eyes. They take naturally to arboreal lands. The they avoid all kinds of magic except plant magic. They tattoo/mark their integument in various ways for cultural purposes. They completely control a poor forest city-state. They tend to be mistrusted by others - but no one can say why.
The tiny race. They are spine-covered and have four legs. They have an affinity for caves. They are well-known for their great cities. They are exceptionally good at water magic. They completely control a poor subterranean kingdom that is known for its predictable weather.
The massive race. They have tentacles instead of hair. They have strange ears. They shed their integument as they grow. They have powerful stink glands. They worship a single hermaphroditic deity who works with a host of created sub-deities that are also worshiped. They believe the powers that be are intimately involved in their lives. Their government is corrupt. They manage to control a wealthy country that is haunted by many ghosts and other undead.
The race of dwarves. They have cold-colored eyes. They move at incredible speeds. They avoid all kinds of magic except sound magic. Their culture has some strict regulations on magic. They have no defining religion, preferring to pick and choose from the pieces of other religions. Their government is non-functional. Once slaves, they overthrew their masters and rule their realm now.
The race of elves. They have spines instead of hair, and have cold-colored eyes. Their sense of smell is incredibly powerful. They manage to control a desert country. They are intimately connected to an important prophecy.
The race of halflings. They are pale-skinned. They are noted for the almost supernatural skill of their scribes and wandering entertainers. The only kind of magic they can do is sound magic. Elaborate jewelry and accessories denote social standing, class, and soforth. They are integrated into another culture, but have no land of their own.
The statuesque race. They are skinless and have pointed ears. When they die, they actually turn into another kind of creature. They are an all-male race. Their magical practices tend to focus on sound magic. Their government is a technocracy that is corrupt.
The race of halflings. They are blue-skinned and fair-haired. They change genders as they age. They are well-known for their great buildings and opera houses. They worship a conflict-ridden, matriarchial pantheon of gods and goddesses. Their government is a plutocracy that is efficient. They came from another dimension.
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