The race of gnomes. They are fair-haired. They are meticulous record-keepers. They completely control a wealthy jungle country that requires regular sacrifices to certain powers to maintain its prosperity.
The race of Centaurs. They avoid all kinds of magic except necromancy. They never quit or surrender. They barely control a country that is known for its incredible beauty. A great destiny awaits them, yet they know it not.
The race of dwarves. They have gray eyes. In their culture, torture is a highly prized ability. They are exceptionally good at ice magic. They are intimately connected to an important prophecy.
The race of sentient Wyverns. They take naturally to mountain ranges. They have no defining religion, preferring to pick and choose from the pieces of other religions. Their government is corrupt. They tend to be mistrusted by others - but no one can say why.
The race of elves. They are gray-skinned. They are legendary for their teachers. They avoid all kinds of magic except demonology. They turned their back on their old gods to follow newer ones. Their government is a confederacy. They are integrated into another culture, but have no land of their own.
The deformed race. They are fair-haired and have tentacles instead of legs. They are well-known for their airships. They avoid all kinds of magic except fire magic. They are natural survivors. They are only interested in religion for practical value. Their government is entirely dysfunctional. They came from another dimension.
The race of leech-people. As a people, they are generally good at drug-making. They have a very ritualized culture. Their government is a meritocracy that is entirely dysfunctional. They barely control a poor peninsula.
The race of gnomes. They are light-haired. They learn quickly. They are well-known for their great buildings and rich cuisine. They exist as nomads. They are the reincarnation of another species.
The race of elves. They are pale-skinned, gray-haired, and have yellow eyes. When they die, they actually turn into another kind of creature. They are famous for their use of widespread semaphore systems. They seek any alliance, technology, or advantage that will benefit them. They worship a pantheon of gods and goddesses. The god of plants is especially important to them. They are a magical mutation of another race.
The race of Gremlins. Only their males are sentient. They are well-known for their gardens and shrines. Their magical practices tend to focus on weather magic. Their government is functional. They completely control a rich peninsula that has been devastated by war. They were created as part of a magical experiment that went horribly wrong.
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