Fantasy Race Generator

Descriptions of fantasy races as complex as you like them, from simple appearance to a complete backstory!

  • For simple physical descriptions, choose 'Description.'
  • Choose 'Detail' to get a cultural snapshots and 'extras' for the race.
  • Choose 'Complete' to get a complete profile of the race and their place in their world.

Other generators you may like: Fantasy Race Name Generator
Your Options:
Races
The race of Undead. Their society is split by gender - males and females are separate cultures. They are famous for their museums. They worship a single abstract deity who works with a host of created sub-deities that are also worshiped - this deity in turn has a nemesis responsible for evil in the world. Most religious observation is ritualized and distant. Their government is a feudal system.
The race of dwarves. They are light-haired and have yellow eyes. They have only one child at a time. They practice some forms of spiritual discipline, but some would debate if it is an actual religion. They manage to control an impoverished water state that holds many ancient, lost treasures. Their history conceals a great secret.
The malformed race. They are shell-covered and fair-haired. When they die, they actually turn into another kind of creature. They have only one child at a time. They create a natural, concealing fog around themselves. In their culture, every person is expected to be good at mining. They worship a single goddess who is the cause of good in the world, and who has a nemesis responsible for evil. Their government is a magiocracy. They exist as scattered, disunified tribes.
The race of halflings. They are fair-haired and have light-colored eyes. They are naturally, almost supernaturally, stealthy. They are packrats. They worship a single goddess who works with a host of created sub-deities that are also worshiped. Most religious observation is done in private. Their government is inefficient. They came from another world.
The race of Ogres. In their culture, every person is expected to be good at cryptography. They avoid all kinds of magic except ice magic. They have no defining religion, but gladly adapt those of others. They completely control a land that has been altered significantly by magic in the past. They tend to be mistrusted by others - but no one can say why.
The colossal race. They are silver-skinned and have sucker-like mouths. They take naturally to grasslands. Their magical practices tend to focus on light magic. They have a complex justice system. They worship a single goddess who is the cause of good in the world, and who has a nemesis responsible for evil. They believe the powers that be are intimately involved in their lives. Most religious observation is ritualized and distant. They manage to control a grassland empire.
The skeletal race. They have bony plates instead of hair. They have only a single eye. They are naturally psychic. They are noted for their witches and entertainers. They return insults with violence. Their primary deity is a patron of their own race. They exist as nomads. They came from another world.
The race of gnomes. They are black-skinned and have cold-colored eyes. They take naturally to deserts. They worship alien gods unheard of by others. Their government is an aristocracy.
The race of Satyrs. In their culture, mining is a highly prized ability. They avoid all kinds of magic except animal magic. They are a magical mutation of another race.
The colossal race. They have tentacles instead of hair. They have dark eyes. In their culture, wrestling is a highly prized ability. Their magical practices tend to focus on necromancy. Their government is a confederacy that is corrupt. They barely control an impoverished state.

 

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