The race of gnomes. They are white-haired. In their culture, military tactics is a highly prized ability. They are well-known for their libraries and great cities. Their government is functional. They exist as nomads. They were created as part of a magical experiment that failed - creating them instead.
The bulky race. They are white-skinned, light-haired, and have light-colored eyes. They have six arms. Their sense of smell is incredibly powerful. In their culture, every person is expected to be good at ranged weapons. They are naturally dishonest. They worship a single hermaphroditic deity who works with a host of created sub-deities that are also worshiped. They believe the powers that be are generally distant and uninvolved in their lives. They are integrated into another culture, but have no land of their own. A great destiny awaits them, yet they know it not.
The monstrous-looking race. They are black-skinned and have four legs. They are naturally good at drug-making. They are famous for their great cities. They avoid all kinds of magic except flesh magic. They turned their back on their old gods to follow stranger ones. Their government is a representative democracy. They exist as servants to another race.
The race of humans. They have dark-colored eyes. They have perfect memories. They are well-known for their great buildings and siege engines. Their government is a democracy that is functional. They manage to control a wealthy land.
The race of dwarves. They have a single horn on their heads. They are famous for their armories. They are very loyal. They worship a single abstract deity who works with a host of created sub-deities that are also worshiped - this deity in turn has a nemesis responsible for evil in the world. Most religious observation is very disordered and disorganized. Their government is efficient. Once slaves, they overthrew their masters and rule their realm now. Their history is unknown even to them.
The squat race. They are pale-skinned, gray-haired, and have green eyes. They have strange ears. They have short lifespans. They are noted for their use of widespread semaphore systems and great monuments. They are very sensitive about their appearance. They worship a single hermaphroditic deity. Their government is a technocracy that is inefficient. A great doom awaits them, and they are all too aware of it.
The gigantic race. They have tentacle-covered mouths. They have a sluglike foot instead of legs. They take naturally to swampland. The they avoid all kinds of magic except water magic. They are naturally aquisitive. They worship a hierarchial, patriarchal pantheon of gods and goddesses. The god of the sea is especially important to them. They believe the powers that be are intimately involved in their lives. Most religious observation is very disordered and disorganized. Their government is corrupt. They seem to have a special purpose on the world.
The race of deer-people. Individual members can link their minds up so they think as one. They are exceptionally good at time magic. They are only interested in religion for practical value. Their government is a bureaucracy that is entirely dysfunctional.
The race of halflings. They are brown-skinned and have warmly-colored eyes. As a people, they are generally good at animal training. They are well-known for their tombs and siege engines. They avoid all kinds of magic except elemental magic. Their government is a dictatorship that is entirely dysfunctional. Their history conceals a great secret.
The race of humans. They are noted for the almost supernatural skill of their entertainers. Their government is a theocracy. They manage to control an impoverished peninsula that is dotted with mysterious ruins.
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