The race of humans. They are black-skinned, gray-haired, and have black eyes. They have a frilled crest down their backs. They are very wise. They are exceptionally good at metal magic. They are naturally dishonest. They manage to control an empire that is known as a home for monstrous creatures. A great destiny awaits them, yet they know it not.
The race of Satyrs. They are legendary for their craftspeople. Their magical practices tend to focus on demonology. Their culture has a past of nasty religious inquisitions. They worship a single hermaphroditic deity who works via assorted servants and messengers. They believe the powers that be are intimately involved in their lives. They exist outside this dimension, but have some influence inside of this one.
The race of Gremlins. They reproduce quickly. They take naturally to tunnels. Despite their intelligence, their speech is rather childlike. They worship a complex pantheon of gods and goddesses. The god of messengers is especially important to them. They believe the powers that be are generally distant and uninvolved in their lives. They were created as part of a magical experiment that failed - creating them instead.
The race of elves. They have bony plates instead of hair. They are well-known for their messenger system and popular beers. The only kind of magic they can do is alchemy. Their primary deity is a patron of their own race. Their government is a representative democracy. They barely control a wealthy land that is known for its exotic plant life.
The race of gnomes. They have light-colored eyes. They are an all-female race. They are noted for their banks and rich cuisine. They barely control a land. They tend to be mistrusted by others - but no one can say why.
The race of humans. They are white-haired and have a frilled crest down their backs. They learn quickly. They take naturally to oceans. They worship a single abstract deity who works with a host of created sub-deities that are also worshiped - this deity in turn has a nemesis responsible for evil in the world. They believe the powers that be are generally distant and uninvolved in their lives. Most religious observation is ritualized and distant. Their government is corrupt. They manage to control a water-based kingdom that is known for its predictable weather.
The race of dwarves. They are exceptionally good at metal magic. They are annoyingly self-centered. Their government is a democracy that is ethical in its own way. They exist as scattered, disunified tribes. They were created as part of a magical experiment that went horribly wrong.
The race of dwarves. They are fair-haired and have light eyes. Their magical practices tend to focus on light magic. They are highly creative. They worship a pantheon of gods and goddesses. They believe the powers that be are generally distant and uninvolved in their lives. Their government is an aristocracy. They control a tropical country. A great destiny awaits them, yet they know it not.
The race of elves. They are gold-haired. They are legendary for their weavers and marines. Their government is a magiocracy. They completely control a wealthy continent. They seem to have a special purpose on the world.
The tiny race. They have cold-colored eyes. They have toothless mouths. They are a hermaphroditic race. They can see in the dark. They have a definite sense of fair play. They worship alien gods unheard of by others. A great doom awaits them, and they are all too aware of it.
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