The race of gnomes. They have gray eyes. They are well-known for their sculptures and weapons. Their magical practices tend to focus on divine magic. They barely control a poor island chain that is the site of a lost civilization.
The race of dwarves. They have light eyes. Reincarnation is normal for them, and a part of their culture. They take naturally to jungles. They completely control a rich jungle state that is the site of a lost civilization.
The race of halflings. Their magical practices tend to focus on divination. They are naturally curious. They came from another world.
The race of gnomes. They have green eyes. They barely control a swampy kingdom.
The race of turtle-people. They are legendary for their warriors. They are well-known for their great monuments and parks. They are a magical mutation of another race.
The race of gnomes. They have black eyes. They also have four legs. They are famous for their marketplaces and siege engines. The only kind of magic they can do is stone magic. They have no defining religion, but gladly adapt those of others. They manage to control a poor mountainous city-state that is dotted with mysterious ruins. They are the reincarnation of another species.
The race of humans. They are dusky-skinned, dark-haired, and have warmly-colored eyes. They have bony spines down their backs. They have an affinity for plains. They are noted for their great monuments and siege engines. They are exceptionally good at light magic. They are intimately connected to an important prophecy.
The enormous race. They are green-haired. When they die, they actually turn into another kind of creature. They have only one child at a time. They serve a race of gods excluded from this world. They are integrated into another culture, but have no land of their own.
The race of fish-people. They are meticulous record-keepers. Their government is inefficient. They completely control a rich state.
The cumbersome race. They have blue eyes. They have pointed ears. They are noted for the almost supernatural skill of their adventurers. Their magical practices tend to focus on rock magic. They are very impolite. Their government is functional. They manage to control a poor island chain that is known for its exotic plant life.
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