The race of bee-people. They are noted for the almost supernatural skill of their cartographers and artisans. They are very literal. A great doom awaits them, and they are all too aware of it.
The race of Gremlins. In their culture, animal training is a highly prized ability. They are famous for their plays. The only kind of magic they can do is metal magic. Their government is an aristocracy that is functional. Once slaves, they overthrew their masters and rule their realm now.
The race of gnomes. They are red-skinned, fair-haired, and have purple eyes. They shed their integument as they grow. They are genderless, and are able to reproduce on their own. Their magical practices tend to focus on water magic. They are notoriously sloppy. They worship a hierarchial, patriarchal pantheon of gods and goddesses. They believe the powers that be are generally distant and uninvolved in their lives. They barely control a water-based kingdom. A great destiny awaits them, and they wait for it patiently.
The race of halflings. They are pale-skinned and dark-haired. They take naturally to swampland. They worship an organized pantheon of gods and goddesses. They were created as part of a breeding experiment that failed - creating them instead.
The cumbersome race. They are orange-armored and have strange ears. The color of their integument changes with mood. They can change genders under certain conditions. They are noted for their archives. They are naturally cooperative. They worship a single abstract deity. They believe the powers that be are intimately involved in their lives. They manage to control an ocean-base empire that has been devastated by war.
The cumbersome race. They are skinless and have large mouths. They are immune to disease. They are naturally good at metalsmithing. They are natural survivors. They exist as nomads. They are a magical mutation of another race.
The skeletal race. They are gold-shelled and have four legs. They are naturally good at cryptography. They are well-known for their great cities. Their magical practices tend to focus on alchemy. They exist as scattered, disunified tribes. They are the descendents of another race.
The race of Dragon-people. They have excellent hearing. They are well-known for their siege engines. They worship a single goddess who works via assorted servants and messengers. Their government is an aristocracy. No one knows where they came from.
The race of Gargoyle-people. They are well-known for their fast-food shops. Their government is a magiocracy that is functional. They completely control a grassland empire. They were created as part of a magical experiment that was unexepctedly successful.
The statuesque race. They are dusky-skinned and have warmly-colored eyes. They are noted for their weapons. Their magical practices focus exclusively on sand magic. They worship a single hermaphroditic deity. They believe the powers that be are intimately involved in their lives. They are a magical mutation of another race.
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