Fantasy Race Generator

Descriptions of fantasy races as complex as you like them, from simple appearance to a complete backstory!

  • For simple physical descriptions, choose 'Description.'
  • Choose 'Detail' to get a cultural snapshots and 'extras' for the race.
  • Choose 'Complete' to get a complete profile of the race and their place in their world.

Other generators you may like: Fantasy Race Name Generator
Your Options:
Races
The race of Griffin-people. They are very unforgiving. They worship alien gods unheard of by others. They barely control a rich island chain that is known for its incredible beauty.
The race of halflings. They are yellow-skinned. They can change genders under certain conditions. They are extremely intelligent. They have a tradition of elaborate holidays. They have no defining religion, but gladly adapt those of others. Their government is non-functional. They exist outside this dimension, but have some influence inside of this one. They were created as part of a magical experiment that was unexepctedly successful.
The race of evolved armadillos. They are an all-male race. They take naturally to arboreal lands. They worship a conflict-ridden pantheon of gods and goddesses. Most religious observation is ritualized and distant. Their government is a bureaucracy that is efficient. They completely control a poor forest state that is known as a source of strange minerals.
The race of halflings. They are dusky-skinned and dark-haired. They have an affinity for mountain ranges. They are well-known for their black market and seminaries. They are exceptionally good at transmutation. They barely control a mountainous empire that is known as a source of strange minerals. They are the descendents of gods.
The race of dwarves. They have red eyes. They produce great shamans. They avoid all kinds of magic except earth magic. They exist as servants to another race. They were created as part of a breeding experiment that went horribly wrong.
The race of tarantula-people. Their magical practices tend to focus on earth magic. Their government is a magiocracy that is ethical in its own way.
The race of gnomes. They are telekinetic. They are naturally good at politics. They crave forbidden knowledge. They have no defining religion, but gladly adapt those of others. Their government is efficient. They were created as part of a magical experiment that was unexepctedly successful.
The race of dwarves. They have blue eyes. They reproduce slowly. They are noted for their philosophers. Though not xenophobic, they do like to keep a distance from other races. They are a magical mutation of another race.
The race of evolved Basilisks. They take naturally to grasslands. They completely control a plains-covered country.
The race of gnomes. They are white-skinned, fair-haired, and have dark-colored eyes. They are noted for their militamen. The only kind of magic they can do is summoning magic. They believe they have to protect others from forbidden knowledge. They worship a single abstract deity who works with a host of created sub-deities that are also worshiped - this deity in turn has a nemesis responsible for evil in the world. They believe the powers that be are intimately involved in their lives. Most religious observation is done in public ceremonies. Their government is a democracy. They came from another world.

 

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