The story must have a chimera in it. During the story, a character is misunderstood.
A character will prepare for a birthday, but the intention behind the action is not what it seems. A character becomes contemplative during the story.
The story must involve a sack in the beginning. A character is furious throughout most of the story.
During the story, a well-established leader steps down. The story must have a boatman at the beginning. The story must involve a longsword at the end.
A character will send a package. During the story, a character discovers an item they thought they had lost. The story must have an octopus at the beginning. The story must involve a throwing axe in it. The story takes place twenty years in the past.
The story ends during a drought. During the story, there is a mysterious death. The story must have a comic at the beginning. The story must involve a sewing kit at the end. A character becomes curious during the story.
A character hits something in anger, and the action has far better results than expected. During the story, a character discovers someone has been pretending to be them.
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